Beyond Pac Man – Digital Media & Learning
Like many organizations creating innovative solutions for the toughest challenges of our times, Re-Vision Labs looks to the connections between digital media and learning for some of its answers.
According to HASTAC and The MacArthur Foundation (sponsors of the Digital Media and Learning Competition), recent studies of young people’s participation with digital media – including games, mobile devices, social networks, and virtual worlds – suggest that young people are re-imagining learning on a daily basis. They are engaging in “participatory learning” – an intrinsically motivating, inherently interactive, and creatively experimental form of learning.
This is the kind of learning that has the potential to catalyze engagement and action around the big challenges of our times: climate change, pollution, wealth distribution, food and water security, access to information, and the list goes on. So why digital media?
Because in regard to participatory learning, digital media can “significantly lower the barriers to production and distribution, invite social engagement and interaction, promote the possibility of contribution, and challenge traditional notions of authority and expertise.” 1 Arguably, social and interactive learning has immense value for learners of all ages – not just young learners. Imagine being able to sign up for a quick online course on Cellular Physiology or Music Theory, offered by experts for just a few dollars. Or addressing racism in the work place through “serious online games.”
Interested in some of the intriguing digital media tools out there? They’re not all video games – take a look. We’ve separated our suggestions for young and adult learners.
For Young Learners:
Sesame Street – The Sesame Workshop continues to use television media to create effective characters that appeal to children across large (physical and cultural) expanses and foster global citizenship at an early age.
Galli Galli Sim Sim’s Boombah (Property of CPB): Meet Galli Galli Sim Sim’s Boombah, a gregarious, cuddly lion who loves eating vegetables and dancing to Bhangra music. Or watch Global Grover’s Russian dance. And The Workshop is digging even deeper, researching ways that handheld learning products can help revolutionize teaching and learning. Read the report.
Xeko – This online eco-adventure and endangered species card trading game sticks to its focus of “Gaming for Good;” Xeko partners with nonprofits to promote causes through games. Kids who meet their game goals can activate a donation to a nonprofit, thus connecting their gaming actions to a real world of good.
Little Big Planet – This video game’s tagline says it all: Play. Create. Share. Users play a character, modify and contribute to the game levels, and participate in a vibrant online community. Plus, LBP is one of two games highlighted in the DML Game Changers Competition; a cash prize is at stake for the designer of the next best level.
For Adult Learners:
SpacedEd.org- This online learning platform allows lifelong learners to choose a from an online course list, answer a few questions per day, and gain knowledge that you want, when you want it. Find courses by Harvard Medical staff, or learn tips and tricks for using your iPhone. SpacedEd provides a space for both development and delivery of content.
Institute for Digital Learning- Find work-based & games-based e-training resources, often multilingual and using multiple formats. Examples include the Union Learning certificate program, an online higher ed course for Trade Union reps, and the Diversity & Inclusion e-training Toolkits.
City Rain – Yes, a video game for PC or Xbox. BUT, this isn’t just any video game. Eco-urban planning meets action-packed simulation game. Says the creator, “In City Rain, you play as a member of an elite environmental Swat Force in charge of restructuring cities, before they are penalized by the World Environment Protection agency.” Maybe City Rain’s creators should get together with Seattle’s own sustainability reality television show Mission: Sustainable.
Apps – Instead of waxing poetic about the benefits of some great iPhone or smartphone app, why don’t you tell us which ones you like? What are you learning? Would you be learning the same using another format (e.g. reading a book or googling the topic)?
The world of digital media resources for learning is expansive, and growing. We look forward to hearing about the ways you’re noticing digital media changing the face of learning across the world. Post comments here.
1. Reimagining Learning. Digital Media and Learning Competition. http://www.dmlcompetition.net/reimagining_learning.php.








Three Degrees, which is comprised of 25 graduate students from 15 different departments at the University of Washington, is researching how communities in the high-Andean regions of Ecuador will adapt to glacier retreat. At the completion of the 5-month seminar the graduate students will create climate adaptation assessments focusing upon 5-issue areas: health, food & water, security, equity, and justice. Currently, the seminar is in its first phase as pilot project.



